By using Construct 2, I was able to create each of the two-dimensional images the game needed in sprite sheets. This resulted in the establishment of the foundational elements required to interact with the YBR game in its final form.
As my web development career started with Flash animation, it was a natural extension of the game project. Each of the game’s characters and assets were designed using Flash. The result? A beautiful and robust experience for the user.
Things don’t always go to plan. That’s why I designed a custom, themed error page for players that were using outdated versions of Internet Explorer who might have trouble seeing the game in action.